Game Design Talk #3
Hi guys! Its us again and today we wanted to tell you guys on how we design the narrative of the game.
Originally we designed this game to have no context at all but one of the developers felt that adding a story will make our game more memorable and cool! So we did just that.
We wanted the intro of the game to feel like you are getting hired by a really good company but in fact the company doesn't care about you are you are just a property to them and when you are on your first day of the job, we made it so that your supposed supervisor has taken the day off so you are stuck with a person that does not want to teach you about your job!
We have also wanted to add funny advertisements all over the city to create a comedic environment and plus telling you guys about the vision of the world we are creating but because of the time constraint we scrapped this idea. However if you guys really like this game we will be adding something like this in the future as well!
Get Ordeals On The Bus
Ordeals On The Bus
Status | Released |
Author | BusBoyz |
Genre | Simulation |
Tags | First-Person, Funny, Virtual Reality (VR) |
More posts
- Game Design Talk #2May 15, 2024
- Game Design Talk #1May 15, 2024
- Release + Devblog #8May 10, 2024
- Small Announcement: Team Decision (12/04/2024)Apr 19, 2024
- Devblog #7 + Major Update: Beta build (08/04/2024)Apr 19, 2024
- Devblog #6 + Major Update: Alpha build (25/03/2024)Apr 19, 2024
- Devblog #5: Models Update (11/03/2024)Apr 18, 2024
- Devblog #4 + Minor Update: Prototype (04/03/2024)Apr 18, 2024
- Devblog #3: Initial Art Design (19/02/2024)Apr 18, 2024
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